Most Likely To

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Duration Attendees Remote
~ 20 min 5-15

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Most Likely To is a popular icebreaker game that encourages participants to share interesting and often humorous information about themselves. The game involves a facilitator asking a question that starts with "Most Likely To," followed by a scenario or action. Each participant then writes down the name of the person in the group they believe is most likely to do or experience that scenario or action. The facilitator then collects the responses and reads them out loud, allowing participants to guess who voted for them and share stories and insights.

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🎓 How to use it



To play Most Likely To, the facilitator should come up with a list of scenarios or actions that start with "Most Likely To." For example, "Most Likely To go bungee jumping," "Most Likely To forget their own birthday," or "Most Likely To become a millionaire." Each participant should be given a sheet of paper to write down their answers. Once everyone has written down their response, the facilitator collects the sheets and reads out the answers, allowing participants to share stories and insights.





🎯 Objective



The objective of Most Likely To is to help participants learn more about each other in a fun and lighthearted way. By sharing stories and insights about themselves, participants can build stronger connections and develop a sense of camaraderie.





🤔 When to use it



Most Likely To is a great icebreaker to use at the beginning of a group activity, such as a meeting, retreat, or team-building session. It's also a good game to use if you want to help participants get to know each other on a deeper level.





🥳 Fun facts and good to know



Most Likely To is a game that can be adapted to different group sizes and settings. You can customize the scenarios or actions to suit the interests and personalities of your group, making it a versatile game that is always entertaining. It's also a good game to use if you want to break the ice and get people talking.





📔 Sources:



  • "The Big Book of Team Building Games" by John W. Newstrom and Edward E. Scannell
  • "101 Ways to Make Training Active" by Melvin L. Silberman
  • "Icebreakers: A Sourcebook of Games, Exercises, and Simulations" by Ken Jones




  • 🧰 Quick Takeaway



    Most Likely To is a fun and revealing icebreaker game that encourages participants to share interesting and humorous information about themselves. By guessing who voted for them and sharing stories and insights, participants can build stronger connections and develop a sense of camaraderie. The game is adaptable to different group sizes and settings, making it a versatile icebreaker that is always entertaining. By playing Most Likely To, participants can break the ice and get people talking, setting the stage for a successful group activity.



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